BioShock 2

Game Review
BioShock 2 Review

In 2007 2K released “BioShock” which has gone on to become one of the highest rated games ever. It man­aged to weave together a stel­lar story into the drip­ping atmo­sphere of Rapture. Now the reigns of BioShock 2 have been handed over to 2K Marin. Have they been able to keep up with such a stel­lar install­ment, or has BioShock 2 sunk beneath the tides.

Story

BioShock 2 takes place around 10 years after the ori­ginal. Instead of return­ing as Jack you play as the first Big Daddy to be suc­cess­fully bon­ded to a Little Sister; Delta. In prob­ably what will become one of the most iconic open­ings ever; you are deac­tiv­ated. 10 years pass and you mys­ter­i­ously awaken to find your Sister, Eleanor has dis­ap­peared. With Andrew Ryan being gone, a woman known as Sofia Lamb rises to prom­in­ence and seems to have it in for Delta.

BioShock 2’s story is just as grip­ping as its for­bear and per­haps even more in some aspects. Whereas the ori­ginal mostly focused its story on Rapture and its down­fall; Bioshock 2 is more of a per­sonal nar­rat­ive sur­round­ing the 3 main char­ac­ters (Delta, Eleanor Lamb, and Sofia Lamb). Each suffered great betray­als, emo­tional pain, and decep­tion from those close to them.

Sophia Lamb’s philo­sophy could not be more dif­fer­ent from Ryan’s. She preaches for all to be one fam­ily with sym­bol­ism based off a but­ter­fly and the body of women. As strong of a char­ac­ter as she is, she does seem a bit forced into the story. Audio diar­ies are con­stantly found from her and Ryan explain­ing how they would always fight for the loy­alty of Rapture. If she really was there then why wouldn’t she ever be men­tioned in BioShock as another strong force to fight with?

BioShock 2 may have some prob­lems, but it doesn’t mat­ter. Like the ori­ginal, the game tells a very strong tale that any­body can eas­ily get wrapped up in. In ways it even man­ages to sur­pass the ori­ginal.

Score: 9.1/10

Design

BioShock 2 has been sim­pli­fied for the bet­ter. The game moves at a much more lin­ear route which helps the pacing of the storyline. The game moves you through each level by way of an under­wa­ter train. In each level the player is free to explore all over the place to collect/harvest Little Sisters, hack machines, and beat up on some splicers. Beware though, once an area is left you can­not return back to it.

The lin­ear­ity though also hurts the game. Rapture doesn’t feel as big any­more. The areas you visit are smal­ler and much older than the areas seen in the ori­ginal; you can nat­ur­ally tell because most of them have been drowned in some sort of way. In fact some areas of the game, espe­cially dur­ing the lat­ter half of the game feel abso­lutely lin­ear as every hall­way is straight with side doors only being detours back to the main hall­way.

BioShock 2 still how­ever fails to change up the enemy vari­ety. New enemies do pop up, includ­ing a new Big Daddy type which fires rock­ets and throws mini-turrets. A new hulk­ing splicer also joins the list of those who want to kill you. It how­ever just doesn’t feel like enough. You are repeatedly attacked by the same splicers all the time, in fact some mod­els and tex­tures are re-used so you lit­er­ally are fight­ing the same enemies all the time.

This also leads into prob­ably the coolest, and dis­ap­point­ing new enemy type, the Big Sister. During pre­view events 2K made it look like the Big Sister was a ran­dom encounter that would sur­prise you kind of like Nemesis in Resident Evil 3. However once the game is played, it is easy to see that the Big Sister is a scrip­ted event which will usu­ally appear after you have col­lec­ted all the pos­sible ADAM with one Little Sister who gives you the warn­ing and suf­fi­cient time to set traps.

Morality in BioShock 2 plays a much lar­ger role then in the ori­ginal. Where in the ori­ginal the choices you made only changed the end­ing cine­matic by a teensy smidge, mor­al­ity here changes the entire end­ing of the game. There are many dif­fer­ent end­ings which affect the 3 main char­ac­ters in dif­fer­ent ways.

Score: 8.8/10

Gameplay

This game is not like other shoot­ers. Sure you have a trig­ger but­ton, but that is pretty much the only sim­il­ar­ity. Control lay­out is odd at first but is easy to grasp onto if the player opens their mind. The left trig­ger, which is usu­ally used for aim­ing down the sights, holds the plas­mids. Aiming down the sights is now handled by push­ing down on the right ana­log stick. To switch between weapons tap the R1/Right bumper or hold it for a weapon wheel, same for the plas­mids.

While BioShock 2 may feel clunky to some, it’s extremely refresh­ing to any­body who has played a lot of shoot­ers recently. The slower pace helps build the ten­sion in the game. In here play­ers will also encounter a game that actu­ally makes you think. Every situ­ation in the game the player can set up to sway their way. This is espe­cially evid­ent when the Little Sisters get down har­vest­ing ADAM. You’re given the time to set up traps. Most weapons allow you to set dif­fer­ent kinds of traps, such as a trip wire that elec­tro­cutes the enemy, or a rivet shot that explodes upon con­tact. Plasmids may be used to set traps, but the game rarely even lets you know you can use them. The trap plas­mids must all be pur­chased at a “Gatherer’s Garden” and are usu­ally loc­ated at the bot­tom of a long list of pos­sible expendit­ures, includ­ing some heavy hit­ting upgrades to plas­mids already gained for free and upgrades to your char­ac­ter.

Speaking of Plasmids, they are still eas­ily the biggest high­light of the game. Having the abil­ity to dual-wield in both the single-player and mul­ti­player helps make the game a bit easier to man­age while still being a chal­lenge. For example there are a lot stronger enemies that will require a care­ful strategy and a care­ful bal­ance between fire-power and Plasmids.

Despite the ori­ginal game being Single-Player only, BioShock 2 fea­tures a sur­pris­ingly fun mul­ti­player mode. The mode is set right before the fall of Rapture and sees a civil war break­ing out by Atlas and Ryan as both sides are hired to test out Sinclair’s products. The mul­ti­player has a cre­ate a class fea­ture which allows you to choose from vari­ous weapons and buff them out in dif­fer­ent ways, also while allow­ing the choice of 2 plas­mids, a melee weapon, and ton­ics which add attrib­utes to the char­ac­ter. In the matches it’s easy to find play­ers, if you’re play­ing the 360 ver­sion. Finding play­ers on the PS3 ver­sion can be a chore at times. However once a match begins its awe­some. Unlike other shoot­ers, BioShock 2 relies heav­ily on strategy instead of just shoot­ing like a mad dog. A mix of plas­mids and ammo is neces­sary as each clip car­ries little ammo. It’s even pos­sible to hop inside a Big Daddy suit to unleash all hell, or just take a photo of a dead corpse to get a dam­age bonus.

BioShock 2 adds a lot more to the game­play por­tion than its pre­de­cessor. In fact so much is added that the game just feels a lot bet­ter in every aspect. Add in a well done mul­ti­player mode and this game just makes the other look obsol­ete.

Score: 9.6/10

Presentation

BioShock runs on a mod­i­fied ver­sion of the Unreal Engine 2.5. BioShock 2 looks great, but it looks almost exactly like its pre­de­cessors which came out 2 years ago. Rapture to look at is still bril­liantly detailed and any­one will be hard-pressed to find a whole city detailed as much as Rapture. Buildings tower over you, walls crack and crumble, and sea life clumps on walls. BioShock 2 shines deeply in its atmo­sphere.

Fire crackles and licks bod­ies as splicers scream. Lightning cracks and pops as a vat of water is elec­tro­cuted sizz­ling all enemies bathed in it. Every effect in this game looks amaz­ing. The audio fea­tures a rous­ing score that will send shivers down the back of any play­ers. Voice act­ing was such a high­light in the ori­ginal that fans will be even more excited that it has got­ten even bet­ter. The audio diar­ies are simply fant­astic with the voices crack­ling through static as they relate their stor­ies, or the sane cit­izens such as Sofia Lamb talk­ing into your radio try­ing to sway you.

The dim spot how­ever are the char­ac­ter mod­els and tex­tures. Splicers come in such little vari­ety still with only the Big Daddies hav­ing the only good tex­tures. Splicers suf­fer from the infam­ous plastic effect that most Unreal games seem to have. The nor­mal humans look even worse though. All of them suf­fer from stiff anim­a­tions, dead zom­bie eyes, and just in-human pro­por­tions. Makes one kind of sick to look at them sadly,

BioShock 2 isn’t an ugly game, but it’s not fant­astic. Due to not much chan­ging at all, the game looks dated, espe­cially com­pared to other releases. Hopefully BioShock 3 will be more of advance­ment in the tech­no­logy.

Score: 8.5/10

Final Thoughts

There’s no need to think about whether to buy BioShock 2 or not. The game is abso­lutely fab­ulous. 2K Marin and the many other developers have done a great job on bring­ing Rapture back to its many fans. The game improves upon many of the ori­gin­als faults while also bring a story that is more per­sonal and ques­tions your mor­al­ity every step of the way. Sure it may not be on the same tech­nical level as Uncharted 2 or Crysis, but the sheer depth of its com­bat sys­tem coupled with its fun mul­ti­player makes BioShock 2 one of the first must buy games of 2010!

9
You'll love
  • Deep, Improved Gameplay
  • The Powerful and Morally Compelling Campaign
  • Interesting Protagonist
You'll Hate
  • Dated Visuals
  • Lack of Enemy Variety
  • Not as Much Awe in Rapture
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BioShock 2 Info

Description: You play the original Big Daddy - a more independently minded prototype to the giant deep sea divers from the first game. The undersea world of Rapture has been taken over by the mysterious Big Sister, who has begun to kidnap children from coastal cities around the world.