Demon’s Souls servers to be kept alive until March 2011

Atlus has announced that the serv­ers for Demon’s Souls will be kept online until at least March of next year.

The game is a darkly beau­ti­ful and uniquely cap­tiv­at­ing RPG exper­i­ence that takes play­ers on a jour­ney into the king­dom of Boletari, a fantasy uni­verse inspired by medi­eval Europe.

It fea­tures “revolu­tion­ary” online fea­tures, giv­ing play­ers an enhanced single­player exper­i­ence or an exhil­ar­at­ing mul­ti­player game, play alone or work together to over­throw jaw-dropping bosses or force your way into the games of other skilled play­ers and chal­lenge them to intense PVP battles.

“We are proud to main­tain our com­mit­ment to the Demon’s Souls online com­munity by extend­ing our sup­port for the game’s serv­ers, allow­ing cur­rent and new play­ers to con­tinue to enjoy the game’s vast online fea­ture set,” said Manager of PR and Sales for Atlus, Aram Jabbari.

“One of the highest-rated, most talked about games of all time, Demon’s Souls is defined by its ground­break­ing online func­tion­al­ity. No other game bet­ter mar­ries sus­pense­ful, claus­tro­phobic solitude with unpre­ced­en­ted cooper­at­ive and com­pet­it­ive mul­ti­player con­nectiv­ity. Each game world, each individual’s adven­ture, can be bridged with those of oth­ers’, mak­ing for one of the most start­lingly grand yet deeply intim­ate RPG exper­i­ences ever cre­ated.”

The news should be rather wel­comed by play­ers in Europe, in which the game only launched last month.

To cel­eb­rate the announce­ment, Atlus is chan­ging the “World Tendency” to “Pure White”, mak­ing the rather chal­len­ging game a little easier for new­comers, while reward­ing vet­eran play­ers.

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